Echoes of the Abyss – Devlog 3 - And the challenges begin...


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Devlog Update: Gauntlet Menu & Progress Check - Oct 5, 2024

Today has been a productive day for the development of Echoes of the Abyss! Here’s a breakdown of what we achieved:

1. Transparent Logo & Menu Adjustments

   - I started by refining the visual elements for the game’s main interface. The Echoes of the Abyss logo now has a transparent background, and the main menu background was updated for a sleeker, more polished appearance. Additionally, I tweaked the startup logo to align with the visual style I’ve been building throughout the game. The result feels more cohesive, with a seamless transition from start to gameplay.

 2. Testing and Refining the Introduction

   - After reviewing the progress from yesterday, I decided to refine the introduction slightly. While most of the intro works well, I’ll focus more on enhancing certain narrative elements later to ensure that the tone is just right for drawing players into the world of Abyss-7.

 3. Gauntlet Menu: Test 1 Success

   - The main focus of today was the implementation of the gauntlet menu. I began by creating the basic structure for the gauntlet button and menu system. It is now operational in its most basic form... like super basic:

     - The gauntlet button appears on screen, allowing the player to open the gauntlet menu.

     - The gauntlet menu itself contains four core functions: Switch Perspective, Map, Journal, and Time Manipulation. Each of these functions will be developed further, but I’m happy to have the basic framework in place.

     - A Close Menu button was added for easy navigation.

   While it's still in its early stages, this gauntlet menu is the first major UI component to be implemented, and it works just as expected.

 4. Challenges & Next Steps

   - Getting the menu to function properly took some work, but everything is now responsive, and I’m excited to develop each feature further. My next goal will be to focus on implementing functionality for each of the gauntlet’s features, starting with Switch Perspective and Map.

   

 Conclusion:

   - Overall, I’m thrilled with the progress made today. Implementing a menu system like this from scratch was a big step forward, and it marks the beginning of some of the more complex interactive elements in the game. There’s still plenty to do, but it’s satisfying to see things coming together, and I’ll be diving into each gauntlet feature one at a time next.

Stay tuned for more updates as we keep pushing forward!

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